AI Insights · Timothy · April 2022
Top 5 Gacha Games in Nigeria: Q1 2022 Performance
Discover the performance trends of the top 5 Gacha games in Nigeria for Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends for the top 5 Gacha games in Nigeria, with data from both iOS and Android platforms. This analysis, based on Sensor Tower's data, reveals how these games fared in terms of weekly downloads, revenue, and active users.
Clash of Kings - CoK from ELEX Wireless experienced fluctuations in weekly revenue, starting at approximately $9.1K and ending the quarter at about $5.9K. Weekly downloads showed a slight decline, beginning at 75 and dropping to 40 by the end of March. Weekly active users remained relatively stable, fluctuating between 146 and 177 throughout the quarter.
eFootball™ 2024 by KONAMI had notable performance metrics, with weekly revenue peaking at around $8K in late January and ending the quarter at approximately $7.5K. Weekly downloads were fairly consistent, averaging around 6.4K, with a peak of 8K in early February. The game maintained a high number of weekly active users, ranging from 250K to nearly 296K.
Hero Wars: Alliance RPG from Nexters Global LTD saw a significant drop in weekly revenue from $12.5K at the beginning of the quarter to about $2.2K by the end of March. Weekly downloads experienced a decline as well, starting at 2.2K and fluctuating to a low of 811 before recovering slightly to 1.5K. The game’s weekly active users showed a similar trend, starting at 4.1K and ending the quarter with around 3.7K.
Idle Heroes - Idle Games by DHGames Limited had a varied performance in weekly revenue, beginning at approximately $6.4K and dipping to about $2.2K by the end of the quarter. Weekly downloads were relatively low, ranging from 9 to 44. Active users showed minor fluctuations, starting at 88 and ending at 104.
AFK Arena from Lilith Games displayed consistent trends with weekly revenue starting at $2.2K and ending at nearly $2K. Downloads were modest, ranging from 28 to 119. The game maintained a steady number of weekly active users, starting at 843 and ending at 647.
For more detailed insights and data, visit Sensor Tower.